A downloadable game for Windows

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ALCHEMY OF BEASTS  is a game where you will be cursed by a God of Nature to slowly turn into a creature of its realm. It's up to you to find a way to stop, slow it, or adapt to this curse.

Luckily, you found a grimoire with precious information to how to make Alchemy to help you in your journey.



THE CURSE

The curse inflicted on you by the God of Nature is a tricky one. Instead of sending their faithful against you, they decided it would way more fun to make you join them... whether you like it or not.

In this version : The trickster god will will put you under one of the 3 curses possible in this demo. Discover which one it is as time pass by as well as clues scattered in the forest as well as yourself.


THE FOREST

The forest is a mysterious place where a lot of legends happened. A lot of them telling how people got lost in these woods. But it is also filled with treasure of the nature which would certainly help you in your journey.

In this version : Explore luxurious and dynamic maps within the forest and discover how to resolve its mysteries and exploit its resources.


THE CRITTERS

Living in the forest, these critters all seem quite normal at first. The Grimoire do talk about all of them. However, it is quickly clear that this list isn't just about what lives between the trees.

In this version : No animals in sight.. except one helpful little guy. The curse is certainly linked to those, but which one ? Only one is now linked to you. Shadows are lurking.


THE ALCHEMY

All these resources must be some kind of key to escape this place and the curse put onto you. Fortunately, you will come across some ruins with abandoned alchemy materials and tools. Why would the forest let you discover that ? Is this just a game ?

In this version : Crush materials into powders and mix 2 of them into the cauldron to create potions which will help you gather, move, change the landscape and maybe, slow down the curse. Can't beat it yet !



FAQ :

How many endings the game currently have ?
There is 5 endings for now.

A lot of things aren't explained, I'm lost :
Your little Bat friend should be able to help you understand how to get you started !
If not, be sure to explore and try to fill up your Grimoire recipes by trying different potions !

I have trouble with understanding the cauldron :
First you need some water to fill up the cauldron. Then, add one powder, stir it, and repeat with another one. After this, the cauldron should quickly reset (fail) or spawn a potion if the mix was successful.

Some animations seems... weird...
Indeed, the animations linked to the curse still need some work on the synch side.

I encountered a bug/crash !
Be sure to report it in the comment and will look into it. Do join the discord and send a bug report. You will be able to see if I'm working on it !

I got stuck / I want to retry without quitting the game

Press F5 to reload the game

Can I suggest features/content ? Yes, but there is no guarantee I will add them.
Be sure to join the discord to suggest them directly.

This is my first game, so please be kind and patient on any problem you encounter, thank you !



OFFICIAL DISCORD



StatusPrototype
PlatformsWindows
Rating
Rated 4.5 out of 5 stars
(31 total ratings)
AuthorLacke
GenreAdventure
Made withRPG Maker
Tags2D, Atmospheric, Creepy, Fantasy, Pixel Art, Psychological Horror, RPG Maker, Short, Singleplayer, transformation
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard
ContentNo generative AI was used

Download

Download NowName your own price

Click download now to get access to the following files:

AoB - Patch 4.5 150 MB
AoB - Patch 4.1 146 MB
AoB - Patch 4.0 146 MB

Discord Role

Support this game at or above a special price point to receive something exclusive.

"Forest Pack" Discord Role

If you donate for the game development when downloading the prototype, you will acquire the "Forest Pack" role on the official Discord to show to everyone you are supporting the project.
Thank you !

Development log

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Comments

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Viewing most recent comments 1 to 40 of 54 · Next page

Hi how is update I have been waiting for any news for this game 

(+1)

Hello !
It is slowly coming together.
Sorry for the wait, I don't have much free time these past months ! :c

TypeError: Cannot read property 'x' of null    

    at eval (eval at Window_VisualText.<computed>.<computed> (VisuMZ_3_VisualTextWindows.js:489), <anonymous>:1:24)    

    at Window_VisualText.<computed>.<computed> [as calcWindowRect] (VisuMZ_3_VisualTextWindows.js:489)    

    at Window_VisualText.<computed>.<computed> [as updateSettings] (VisuMZ_3_VisualTextWindows.js:489)    

    at Window_VisualText.initialize (VisuMZ_3_VisualTextWindows.js:489)    

    at new Window_VisualText (VisuMZ_3_VisualTextWindows.js:489)    

    at Scene_Map.Scene_Message.<computed> [as createVisualTextWindow] (VisuMZ_3_VisualTextWindows.js:489)    

    at Scene_Map.Scene_Message.<computed>.createVisualTextWindows (VisuMZ_3_VisualTextWindows.js:489)    

    at Scene_Map.Scene_Message.<computed>.<computed> [as createVisualTextWindowLayer] (VisuMZ_3_VisualTextWindows.js:489)    

    at Scene_Map.Scene_Base.<computed> (VisuMZ_3_VisualTextWindows.js:489)    

    at Scene_Map.Scene_Base.<computed> (VisuMZ_3_MessageKeywords.js:460)

This occured when I drank what I believe to be the cure, I had made it and double checked a few things in the grimiore and mirror before drinking it. I was on track to be transformed into the guardian, nose transformed and ears just finished transforming.


Btw absolutely loved this and look forward to seeing how it develops!

Ha thank you very much for the steps. I will try to reproduce that ! May I ask, when you say drinking, what was on screen at the moment of the crash ? Was it when selecting the potion ? Confirming the potion ? You see what I mean :)

And thanks for your nice compliment ! Glad you enjoyed it even with the crash !

TypeError: Cannot read property 'x' of null    

    at eval (eval at Window_VisualText.<computed>.<computed> (VisuMZ_3_VisualTextWindows.js:489), <anonymous>:1:24)    

    at Window_VisualText.<computed>.<computed> [as calcWindowRect] (VisuMZ_3_VisualTextWindows.js:489)    

    at Window_VisualText.<computed>.<computed> [as updateSettings] (VisuMZ_3_VisualTextWindows.js:489)    

    at Window_VisualText.initialize (VisuMZ_3_VisualTextWindows.js:489)    

    at new Window_VisualText (VisuMZ_3_VisualTextWindows.js:489)    

    at Scene_Map.Scene_Message.<computed> [as createVisualTextWindow] (VisuMZ_3_VisualTextWindows.js:489)    

    at Scene_Map.Scene_Message.<computed>.createVisualTextWindows (VisuMZ_3_VisualTextWindows.js:489)    

    at Scene_Map.Scene_Message.<computed>.<computed> [as createVisualTextWindowLayer] (VisuMZ_3_VisualTextWindows.js:489)    

    at Scene_Map.Scene_Base.<computed> (VisuMZ_3_VisualTextWindows.js:489)    

    at Scene_Map.Scene_Base.<computed> (VisuMZ_3_MessageKeywords.js:460)

Hello !
This is a crash which has been reported before but we weren't able to find the exact cause.
Would you know what was the text window or tooltip opened before this happened ?

Thank you ! :)

sry i dont remember at this time and the closest save was 20 minutes before

(+1)

I want to play after being cursed so badly lol let us play after being curse with a new reason like spreading the curse or evolve the curse and mutate I really want to be a beast permanent consequences are fun tf ideas snow leopard lynx wolf eagle also more areas  like snow forest jungle autumn forest and just more forest I do not expect you to use any of my ideas I just wanted to share 

(+1)

While I appreciate your enthusiasm, I doubt the comment section is the best place to discuss all of that ^^;
I really recommend you to join our discord (link in page) to discuss that. Not only it's easier, but also you would also meet people thinking the same for sure :p

(1 edit)

Maybe:)it’s just that I don’t like discord I have never trusted it and I do have it but only as a website on my pc and I am not even really active I really would rather just talk here 

Deleted 117 days ago

I unfortunately don't have any recommendation, at least directly.But do look at the entries for Tranformation Game Jam. My game was an entry for TF gamejam 2023 for example.

(1 edit)

Is there an actual cure in the game yet or no

Not yet. You can only slow down the curse, which is technically the "cure" for now since it still impacts endings.

thank for all the answers I hope this game succeeds it deserves it

also how do you deal with the thorns anyway I can’t get mushrooms because they block the way to them please help 

You will need a special potion for that. The alchemy note in the basement does give clues toward that goal.

I have noticed that  texture shake when moving through thorn bush things 

what happens after prototype gets all the updates do we move to a different update system or what 

I am planning to move onto alpha and, indeed, try a different update system which, hopefully, will make it easier to post updates more constantly.

if you could add controller support 

(1 edit)

Do we have a roadmap for updates this year because I see great potential in this game ?

There is a roadmap at the end of the demo, but if you didn't reached it yet, let's just say I just hope to finish the prototype this year. It's taking way longer than expected because of IRL lack of time.

I will yap here forever and once I run out of content to play I will give ideas 

if you ever need some encouragement or motivation I am here keep making it 

A little warning I yap a lot this game deserves better it deserves a full team and to be on steam as an early access game it deserves it it’s a gem 

please never stop making this game 

I keep making potions but they fail I don’t understand how I am supposed to find the right ingredients for any potions 

Trial and errors mostly.
But there is some clues here and there.
Do check the left part of the laboratory :)

Deleted 117 days ago

Hello ! This is still in the work no worries. For the potions, do tell me more so I can help you a bit, or ask the community on discord if you prefer :)

I keep making potions but they fail I don’t understand how I am supposed to find the right ingredients for any potions 

also please get a team and put this game on early access on steam if possible it deserves it if not I will motivate you with my words don’t give up you are making something you hopefully love and others like me do I know you can do it

This is not planned right now for Steam.
Not until I am confident enough with the prototype.
Then I will rethink about it :p

(+1)

finally, full metal feral alchemist

I am absolutely obsessed with this. As someone entirely consumed with the yearning to be an animal AND to be an alchemist, this is absolute heaven to me. I am jittering with excitment over finding this game; the fact it is classic, pixelated rpg is GOLD to me. Please please please keep up your amazing work; this is absolutely inspired. A full release of this game will cure my depression lol.

(+1)

Thank you for you support !
I really hope i will deliver all of that to cure your depression then ! :p

A really fun and honestly kinda addicting Concept for a TF Game (and finally one that isnt filled with NSFW stuff).

While i ran into a crash every now and then, the only complains i could voice are related to some minor visual stuff like the sprites not being aligned properly during certain transformations or some issues with the dynamic lighting you are using (tho that is a whole new bucket of worms, of which i shall spare you unless you want to hear that). Other than that all of my feedback could boil down to "Sheesh, I really wish there was more content here".

Hell, give me an hour or two and i could make a small Text file filled with ideas for additions to the game (and i really only ever go on lengthy brainstorm sessions for no reason if I am incredibly invested into something).

Anyways TL;DR:

Love this!

Looking forward to this games future updates!

(+2)

Thanks for your feedback.
Indeed, the alignment is still being worked on and not gonna lie, it's quite a difficult one but I do fix it bit by bit :)

For your suggestion I highly recommend to post it in the suggestion channel in the discord so I get to see it easily :)

Thanks for your time !

(1 edit) (+1)

love the game and can't Wate to see more :3, it just keeps getting better and better with every update, keep up the amazing work, (made a account a while bak just for this game XD)

(+1)

Thank you very much !
I hope to deliver !

Is this compatible with any build of Proton? Other RPGMaker games run on Proton 9.0.4… Hard to get error messages out of the Steam Deck, so I’m not sure why it’s not launching. Does it not have the RTP setting correctly?

Hello ! Sorry, I unfortunately have no experience with Proton at all... but if you can give me details, I will try to see if I can help.

The game doesn't really use the default RTP but custom assets as well as custom scripts. Those are setup properly as far as I know but if it required an additional setting for Proton, do tell. But.. if the game must only use default RTP to run on Proton, then, yeah, that's a problem here...

However, uou said it's not even launching though. Usually a ressource problem will still launch the game while displaying an error on screen or just waiting for the ressource in a black screen. So, it might be something else ?

Unfortunately Proton closes out without saying why. So debugging it is a pain… I’ll have games work great for awhile and then fail a check.

Can this normally run without RPGMaker installed? If so, Proton should be able to run it.

This is indeed a game executable, not a RPGM project.
No RPG Maker needed to launch it.

Okay, so I've been trying on and off for a while. Is it possible to 'beat' the curses (current?) I know there are some ingredients that aren't usable at the moment.

Hello ! As for now, you can only make it slow down. I guessed you meant to remove the curse entirely when you said "beating it".

Beating it isn't planned for the prototype (at least for now,w ill see if i change my mind).

Beating it would require multiple days, as the roadmap suggests.

For the ingredients which are unusable right now, they will be in the next update. However it will only expand the current curse with new options and paths to take, but the final result might be similar to current one.

Ahhh! Alright. I was racking my brain to figure out what recipe combinations and all that would work on and off while I played (only got two endings so far) and this is actually quite well done. Even talked to a friend of mine and they're going to play it (eventually) so here's hoping to progress, whenever it occurs!

Thank you !
I do realize it's maybe not quite clear in the game description as I only state "In this version : Crush materials into powders and mix 2 of them into the cauldron to create potions which will help you [...] slow down the curse."I may need to be a bit more clear :)

hey so is the game still being developed? it's been like, more than a couple months since the last update.

(+2)

Hello! Yes it is still in development but I have less time to work on it than previously so it's way slower
Sorry about that !
If you're curious though, there is a special version which was released with ShifterCon2024 which adds some little clues here and there about future features.
See the download page for this !

Yep, this is gonna need multiple playthroughs to figure things out -- Great job, you got me interested! I'm excited to see what comes next!

(+1)

Glad to hear :)

(1 edit)

The popup for the recipe of Wild Summon shows the wrong ingredient, I believe? (Not saying which one because there's no spoiler function here.) It's correct in the grimoire, though.

You are right !
This is an oversight when I changed the recipe :)
Thanks ! Will fix that soon.

(1 edit)

Is there a way to speed up the curse? Also what does the secret do? (If there's more than one, I mean the one you get after the game ends from the timer reaching the end)

(1 edit) (+2)

Currently the only way to speed up the curse is to get caught by the pink mist roaming the map.

There is plan to make potion affecting time in the near future.

For the secret, there is a total of 4, one for each curse you encounter, and reaching an ending.
You can tell them to the bat... if you didn't annoyed them of course :)
This can be used to check if you got the same curse as previous run, to avoid you losing time if you're going for a different one.

(2 edits)

version : 303

severity : mild

type : visual

1. when entering cauldron, tf(ear reveal) happen (may exact timing?) visual bug happen : head with fox ear placed in the middle of cauldron and MC have normal head. this visual bug return to normal when exiting cauldron.

2. when final tf(ending) come while gathering(middle of bar progress), ending dialogue is placed on top of screen instead of middle(paper layer). this include 'thanks for' dialogue. things return to normal when roadmap appears.

Thank you for the bug report :
1. Hopefully, this is fixed alongside the changes around the cauldron in the next hotfix.
2. This is.. a weird one... Gathering shouldn't impact windows position. Will check that, thank you !

+2. i think any interaction not stopping timer can cause same situation. such as : reading a story paper on blocked well.

I was able to trigger it even without gathering or reading a note, so there is something else. Still not sure why but I will try to force the reset for endings in the meantime.

how do i close the grimiore

help

X or Escape should do the trick.
If not, that might be a bug and would like to now how you managed it ! :D

oh thanks, it worked

(+1)

It's "whether you like it or not" not "whatever you like it or not"


Really excited to see what you do with this! It's a really cool concept with excellent visual flair.

(+2)

Noted !
And thank you :)

I'm looking forward to seeing what the WereWolf TF will be like, I am excited for the updates.

Hey Lacke, what is your pfp of if you don't mind me asking? I like how it looks, and I'm wondering what it is of?

(+1)

Hi !
It's a pixel art I made of my eevee sona.
You can see it with evolutions here

i got a weird bug in which the animation of the curse hitting you in the intro stalled and came into affect when i talked to the guy who gives you the book making it look like it cursed me

Hello !
May I ask for more details so I can check that ?
Which exact animation are you refering to ?
The eye ? The screen getting glitchy ? Other ?

Of course it's not game breaking, but as you said, might alter the perception of the story, haha !

oh my god sorry I did not notice you replied. Oh my gosh sorry.

If I remember correctly the animation for the monster appearing in the intro, usually accompanied with the wind blowing and the eyes appearing from the dark. That one happened when I talked to the bat creature that hangs from the tree. I could be misremembering as it happened around a year ago. But I think the animation was delayed until I talked to the bat guy.

That doesn't sound like something I've seen before :o
Sounds like a bad timing or something but hard to tell after one year haha
Thanks for the answer nonetheless !

just wanted to say this game looks beautiful, if it's all your own spritework it looks great!

(1 edit) (+1)(-1)

Thank you very much !
However, I have to give credit where it's due.
Artworks/UI and characters and their animation are of my own, but most of Tilesets are from Seliel the Shaper where I put my own twist on it by adding my own work.

Next patch will include credits about all assets used in the game to be more clear on that side as I wasn't able to do it before the gamejam timer runned out there ! :)

I wish there were more diverse maps. Of course, the current situation is also wonderfully well made. Don't stop!

Thank you !
A bit more maps is coming next patch.
However, i want it to stay soft for the prototype.
More maps is planned for the Alpha.

(1 edit)

how do i go through pages in the grimor and are there more than the starting area and  cauldron area to explore and  if so how

Hello !
To use the grimoire, click on the tabs on the bottom left. Then you can turn the pages by clicking on the little corners at the edge of the pages.

There is currently only 3 maps for the prototype : Starting area, Forest area and Laboratory.
Basically, if you've seen the laboratory, you've seen all the map in this demo for now.

ok thx

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